Why do our desktop apps interrupt us? Why are they full of options that are confusing and irrelevant? Why doesn’t software follow our flow of thought, or better yet, our unique workflow? Nikoline shares how designers at Unity design workflows that inspire and allow creatives to achieve their vision. The application of designing for flow and creativity goes way beyond the creative industries. Nikoline Høgh is Lead UX Designer at Unity creating experiences that delight, empower, and improve the lives of creative professionals in the movie, film and games industries. Nikoline holds a master’s degree in Interaction Design from KADK, specializing in creative practices in interfaces. For the last five years she has been working on improving the user experience of Unity, the world‘s most used software for realtime rendering. Unity is the most widely used application for VR, AR, and games as well as being used for movies and architecture. At Unity it’s all about designing the workflows of creative professionals. Theme: Are we on the same page?
Nikoline Høgh is Lead UX Designer at Unity creating experiences that delight, empower, and improve the lives of creative professionals in the movie, film and games industries. Nikoline holds a master’s degree in Interaction Design from KADK, specializing in creative practices in interfaces. For the last five years she has been working on improving the user experience of Unity, the world‘s most used software for realtime rendering. Unity is the most widely used application for VR, AR, and games as well as being used for movies and architecture. At Unity it’s all about designing the workflows of creative professionals.