Conference Talk

ENG // Human Spatial Computing and the road to Inclusion

Feb 01, 2024

Our relationship with technology has advanced significantly, from using large mainframe computers to wearing small, portable devices that enhance our daily lives. Today, the focus is on Human Spatial Computing, which involves interacting with technology using our entire body instead of just keyboards and mice. This shift has led to the development of immersive technologies like Virtual Reality (VR) and Augmented Reality (AR), which require designing experiences that cater to human needs rather than just machines. Human Spatial Computing is a field that has the potential to transform many areas, from healthcare to remote work. However, it’s crucial to prioritize inclusivity and accessibility while developing these technologies. This talk will emphasize the significance of creating groundbreaking solutions that cater to the needs of this new era by highlighting examples of current tools and ongoing research in spatial computing.

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Regine Gilbert

Industry Assistant Professor, New York University Tandon School of Engineering

Regine Gilbert is a user experience designer, educator, and author with over ten years working in technology. She is an Industry Assistant Professor at New York University and has been a consultant for large and small brands. Regine is the author of Inclusive Design for a Digital World, Designing with Accessibility in Mind, published by Apress. She believes in making the world a more inclusive and accessible place.Regine’s areas of research focus are digital accessibility, inclusive design and immersive experiences.In 2019, Regine’s first book, Inclusive Design for a Digital World: Designing with Accessibility in Mind was released through Apress publishing.