2024
Accessibility meets AI
Aske Stampe, Be My Eyes
あなたは何が必要ですか?月でマリオカートに乗るポケモンを、モノトーンの色調で有名なデンマークの画家ハンマースホイ風に描くこと?天気データから1970年代のカラーパレットを生成するJavaScript?ゲシュタルトの法則を、フィンランド式ラップ風で説明すること?これらのすべてを実現するAIに、多くのクリエイターが脅威を感じていることでしょう!でも、AIを敵とみなすことは、無敵のボスに武器を持たず戦いを挑むようなもの。逆に、AIと協力することにより、人間と機械がタッグを組んで、効率的に、そして優雅に、さまざまなチャレンジに立ち向かいましょう。StigとKarstenは「修破離」の概念に基づきながら、人間とAIのコラボレーションについて話します。
Stig Møller Hansen bought his first computer in 1989 and quickly developed a passion for mixing art and code. Thirty years later, he has made his childhood excitement his professional career, teaching designers how to invent and build their own design tools using code as a creative medium. An avid speaker, Stig often shares his thoughts, experiences, and expertise at conferences, workshops, and courses around the world. Karsten Vestergaard started as a Flash Developer and has ever since had a keen eye on the creative powers that resides in the intersection between design and technology. Currently, he is Programme Coordinator at Interactive Design at DMJX, where he teaches students to have a broad and bold perspective on their ability to utilize code as a design tool. Aside from that, he can’t play the saxophone … yet!